The visuals I had used to present Woodbound with so far were too noisy for what I want to accomplish, so recently I sat down and rewrote the way I'm tackling lighting and tonemapping. Here's a before & after (before>after): Background: I posted an in-progress gif, and got a pretty mind blowing response, prompting me to bump up this website on my priority list so that I could have a good platform for the much requested write-up on my scene. Which, incidentally, is what the pos
Woodbound is a survival-roleplaying game about cultivating a community in a world reclaimed by nature and ruled by an enigmatic and exacting entity. The player will assume the responsibilities of the leader of a tribe vying for safety and livelihood in the wilderness. Starting alone, the player must hunt, trade or pillage for supplies and materials in order to keep themselves fed, clothed, and healthy. With a focus on object physicality, these tasks are difficult to maintain