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April 21, 2017

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May 6, 2017

This week, we got rid of the top-down camera, and replaced it with a player-centric third person camera. Here's how it looks:


One reason for the removal of the top-down view was the tremendous response to some of the landscape shots I've posted recently on Twitter. I c...

April 23, 2017

The visuals I had used to present Woodbound with so far were too noisy for what I want to accomplish, so recently I sat down and rewrote the way I'm tackling lighting and tonemapping. Here's a before & after (before>after):


I posted an in-progress gif, and...

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Longview, WA 98632

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